My work

My own apps, the tools I build, and work for clients. Confidential client work is described without names, but the engineering is real and the numbers are counted from the code.

Case studies

Each one covers the problem, what I built, the hard parts and where it stands today.

MyFitZ wardrobe dashboard

MyFitZ

My app, coming December 2026

A wardrobe manager for iPhone, Apple Watch and Vision Pro with weather-aware outfits and optional AI styling.

  • SwiftData
  • CloudKit
  • WeatherKit
  • RealityKit
AI

AI tools and automation

Tools I built and use, 2022 to now

Report pipelines, a coding-agent runner, a multi-provider AI kit, a desktop automation suite and a fee calculator.

  • Python
  • bash
  • Swift
Belize Lottery showing the latest Boledo results

Belize Lottery

My app, returning December 2026

Results, ticket tracking and stats for Belize's five national lotteries, fed by a Python bot that runs on a schedule.

  • SwiftUI
  • Apple Watch
  • Firebase
  • Python
Vision Pet app icon

Vision Pet

My app, coming January 2027

A life-size puppy on Apple Vision Pro that walks on your real floor and responds to your hands.

  • visionOS
  • RealityKit
  • ARKit
  • SharePlay
Sony

Screenplay development system

Contract for Sony, 2025

A Git-based writers' room with a "context engine" that kept AI writing assistants consistent across a 110-page script.

  • Git
  • Python
  • HTML/CSS/JS
Car Codex app icon

Car Codex

My app, coming December 2026

A garage manager for iPhone and Apple Watch with private iCloud sharing and an optional AI mechanic that files receipts for you.

  • SwiftUI
  • CloudKit
  • watchOS
  • AI
Web

Websites for small businesses

Client sites and my own

Marketing and booking sites for independent small-business clients, plus the two fast static sites you're on now.

  • WordPress
  • HTML/CSS
  • Python
  • SEO
Ops

Workforce platform

Client app, now becoming a product

A real-time workforce and operations platform for a service business, with Apple Watch, Live Activities and a manager AI assistant.

  • SwiftUI
  • Firestore
  • Cloud Functions
  • watchOS

Earlier work

I started writing C++ in Belize City in 2010. These are the games and apps I built while learning, up to the projects that led to what I make today.

  1. 2010
    Fight / Quest

    C++ text-based multiplayer fighter and text adventure (first programs).

  2. 2011
    Asteroids 2D, Super Andre, Fight 2D

    C/C++ Dark GDK graphical games, high-score system.

  3. 2012
    Asteroids 3D, Snake, Laugh At My Pain, Tic-Tac-Toe

    Dark GDK 2D/3D shooter; Objective-C iOS soundboard and board game.

  4. 2013
    DBZ Fight, BBS Memory Game, HoodRun

    Objective-C games.

  5. 2015–18
    relliK

    SpriteKit arcade shooter with entity hierarchy, physics categories, Jazzy docs (50 commits).

  6. 2017
    iMessage sticker packs

    Bang Bang Studios and personal sticker packs.

  7. 2018
    Vapor demos

    Server-side Swift experiments.

  8. 2020
    BLPackage / SPM

    Swift Package extraction of Belize Lottery models (~5K lines).

  9. 2025
    BBS Memory Game (SwiftUI)

    AI-assisted SwiftUI remake of the 2013 memory game, 2 modes, 4 difficulties.

Want something like this for your business?

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